Makerspace Kits are available for use within the library; usage must be supervised by library or teaching staff. The kits have been created for YRL member libraries to hold programming events in their library; individual items are not to be loaned to patrons for home use.
Requesting a Makerspace Kit
Makerspace Kits can be borrowed for one month by school or public libraries. There is a limit of one Makerspace Kit per library per month. Request a kit by sending us an email:
firstname.lastname@example.org - for public library staff
email@example.com - for school library staff
When you receive a Makerspace Kit:
- Review the Detailed Content List included with each kit and ensure everything is there.
Returning a Makerspace Kit
- Please make sure to return Makerspace Kits when they are due. Late returns result in delays for other libraries.
- Please refer to the Detailed Content List and Packing Instructions as you repack the kit to ensure you return all the pieces.
- Report any missing or damaged items immediately to YRL.
LittleBits, Snap Circuits, Squishy Circuits, 2 x MaKey MaKey, Paper circuit supplies, and the following books: Electronics for Kids: play with simple circuits and experiment with electricity! and Invent to Learn: Making, Tinkering and Engineering in the Classroom
**This kit requires but is not supplied with:1 x 9V battery for the Snap Circuit, and 4 x AA batteries for Squishy Circuits. You will need to supply a laptop for the MaKey MaKeys. You may also have to make Squishy Circuit compound using household ingredients (recipes included).
Keyboard, Raspberry Microphone, Headphones, Instruments, Camera, Camera accessories, Green screen, iPad, and the following books: How to Make a Movie in 10 Easy Lessons; Digital Filmmaking for Kids for Dummies; and Home Recording for Musicians for Dummies
Robotics & Coding Kit:
Dot & Dash, Ollie Darkside, Sphero, Ozobot, Osmo, Osmo Coding, iPad, and the following books: Invent to Learn: Making, Tinkering and Engineering in the Classroom; Steam Kids; and Hello Ruby: Adventures in Coding
Makedo, Jewellery making, Dremel rotary tool, Dremel engraver, Wood burning, Leathercraft, Soldering, Precision paper cutter, Wood carving, Knitting needles, Crochet hooks, Round loom, Safety equipment, and the following books: One Day Crochet Mastery; Leathercraft: Inspirational Projects for You and Your Home; Knitting; Complete Beginner’s Woodcarving Workbook; and DK Smithsonian Maker Lab
** This kit contains tools but no material. Therefore, if you wish to run a program with this kit, you will need to supply, or have your patrons bring in their own, material to work with.
Little Makers Kit:
Gears! Gears! Gears!, Cuby, Goldie Blox, Littlecodr game, Code-A-Pillar, Brain Flakes, NEXTX magnetic construction, Marble run, Squishy Circuits, and the following books: Steam Kids, Ada Twist, Scientist; Rosie Revere, Engineer; and Iggy Peck, Architect
** This kit requires but is not supplied with: 4 x AA batteries for the Code-A-Pillar, and 4 x AA batteries for Squishy Circuits. You may also have to make Squishy Circuit compound using household ingredients.
Button Making Kit:
2.25” Button maker, The Button Guy’s Button Designs for Schools template book, and supplies for up to 150 pinback buttons.
** PLEASE advise of how many buttons are required when requesting kit. If more than 150 buttons are required, or a different type of button is desired, then the borrowing library should order in advance from People Power Press. Anticipate 7 to 12 days for delivery.
NOTE: YRL is responsible for normal wear and tear of the Makerspace Kits; however, if there is any damage or loss of kit items, the borrowing library may be invoiced by YRL for replacement costs. Items are evaluated on a case by case basis.